Wednesday, May 11, 2011

Pictures from map two.

 I decided to draw a layout on a paper for the first half of map 2, so i didn't have to sit and think what i am going to build next all the time (the first map was already drawn and done in my head). I am like 25% done on the first half (since the second half of the map is done, more or less) and things are going smooth.
When i know the map is done, i am going add things that is less about running around and collecting keys to open locked doors and concentrate on things that concerns the story more. There are changes all the time, so i can't even predict on what to come.
I tried my best to include a soundtrack and sound effects that fit this map / atmosphere.

My best move was to rebuild the first half of this map, i never liked the old one at all.





Random pictures taken from map two (and the lighting is a bitch)

I still struggle with the lighting at some areas, i don't want it to dark or to bright.

Monday, May 9, 2011

The Spitter....hmm....

I decided to give it another shot, went for a more....hell, i don't even know.





 Prefer this one the the old one.


(OLD)

Saturday, May 7, 2011

Quick Update regarding map 2... (Updated)

but before i go there. All of these reference picture here (44 pages) contains 99% of the materials that i might use (or i already used them) later on. I am updating this from time to time as well because of being afraid of loosing my working material, despite having flash drives in my possession.




-------------------------------------------------------------------------------------------------------------
I am rebuilding map 2 to the extent that the nav mesh will give me less of a headache then it gave me before. I am also giving you a new starting area that kinda makes sense, while it doesn't. I never liked how that starting area was anyway.
The area i am rebuiling might feel even more familiar then it did before and i believe that the forest part will be even better then it is now, when i get there eventually.
There where unknown performance issue before that i couldn't understand where they came from.
I am gonna try to add more areas from SH3 and SH4 since i have more breathing space now. The puzzle elements will be things that makes sense at the beginning.

Rebuilding huge chunks of this map was crucial to the overall theme of this campaign.


 Slightly changed.





There is supposed to be a water brush here, right now it was in the way.
Modified the brick texture i already made to slightly represent the original texture even more.





More pictures.
Its pretty hard to take a snap shot while the lights flickers a lot.
I am still working on the lighting and some of these textures needs to be replaced.


Wednesday, May 4, 2011

This is a teaser?

Could this be a teaser that i am showing you? This is a preview of a cut scene i am working on. I have part 2 in working order, now i need part 1 to finish and time all the sound effects and soundtrack so they all sync together.


It is leaning towards map 4 that is going to join the update instead of number 2 :/

Sunday, April 24, 2011

Smoker and Spitter are the last ones to finish.

Went freestyle on both this time as well.



An example how it might look like when i make these textures for these Boss Infected.

Saturday, April 23, 2011

Hunter is using skin as....

clothes...

I went freestyle here.




One new texture and two different color corrections makes all of these Boss Infected look unique on both sides.

The Charger is the one i am gonna avoid more often in the future.

I didn't have anything in particular in mind when i did this one, i kinda went freestyle more or less.
There's a bit of the "Closer" and something from Silent Hill 4 that i cannot recall at this point.
When i think about it even more closely, this one kinda reminds me of One monster in Silent Hill: Origins, the color scheme is a bit of though, the slaughter house might say you something.