Sunday, April 24, 2011

Smoker and Spitter are the last ones to finish.

Went freestyle on both this time as well.



An example how it might look like when i make these textures for these Boss Infected.

Saturday, April 23, 2011

Hunter is using skin as....

clothes...

I went freestyle here.




One new texture and two different color corrections makes all of these Boss Infected look unique on both sides.

The Charger is the one i am gonna avoid more often in the future.

I didn't have anything in particular in mind when i did this one, i kinda went freestyle more or less.
There's a bit of the "Closer" and something from Silent Hill 4 that i cannot recall at this point.
When i think about it even more closely, this one kinda reminds me of One monster in Silent Hill: Origins, the color scheme is a bit of though, the slaughter house might say you something.




Friday, April 22, 2011

Boomer and his Nurse....oh dear. (Added more pictures)


The Boomer is based on the Insane Cancer from Silent Hill 3 and so far he was the most difficult one to reskin compare to what i have done so far.



Insane Cancer







Well, the Boomette is base on the Demon Nurse from Silent Hill 3...i think you figured that out already.

Boomette



Demon Nurse

Wednesday, April 20, 2011

Jockey got himself a face lift. (Added more pictures)

I planned to give every Special Infected a custom skin. Jockey is next in line.
Minor mistakes that needs to be corrected. This guy is supposed to look kinda out of place despite having the same overall theme like the other reskins (Tank and Witch) that i did before .




I had the "Slurper" in mind when i made the texture, but there is also the "Closer" and the "Numbbody" in there as well.




Slurper





Closer




Numbbody


Saturday, April 16, 2011

The new Tank skin and Trees for you all.

As curious as i was, i had to see how the skin i put so much time into, how it might looked like in the actual game. The actual model still has to be compiled. What i can say though is that, i like what i saw.

(This is the Pyramid Tank you saw in the earlier post from the 3D modeling software, the skin at least )
(Ignore the overlay by the way)


And now i present to you....Trees!
I chased for pine trees and what not to replace them with the Vanilla props. Now, some of these are actually The Vanilla props today.

(Take a closer look at the pictures with the Tank in it, in this post yes and now compare them to the ones below)


Aaaaaannnddd the bug reports that has been reported so far are fixed (invisible walls has something like a rock, fallen tree or bushes to indicate an invisible wall)  and i added more supplies that spawn more random. 
The weapons are moved to a different location= you get them a little earlier, plus you can find Tier 2 (very random) on this map as well.
 Because of this, i believe that the Director will give you a much harder time...then usual...on expert (i hate you)