Friday, June 17, 2011

Where does all this come from?

If you go here, you can see where most of the things like locations comes from. Those pictures helps me get back on track when i feel lost in the jungle. That album grows bigger and bigger, just takes time to upload everything.
Instead of taking one area and recreate it to 99% accuracy, i like to mix and match two or more areas into one, and still try to keep it familiar in one way or another. I might ignore all that and make something totally new as well.

I am currently watching Twin Peaks (gold edition box) and it hit me how familiar things felt when i watch that, not gonna tell you of course, that would be huge spoilers.

Do you know the hardest thing you can ever create in a game that looks believable today? A Forest.
Fire (Tomb Raider E3 2011 Demo) is getting closer and closer now on how it behaves in games.
Mostly a forest, Skyrim is very close.



Asking me how where i get the ideas is like asking a artist (painter) the same thing. There are no real answers for that.
In order to do one thing, you have to understand how that works. Keep an open mind and expect nothing to be served on a silver platter. I have tons of ideas written on paper, not even half of it will be included, plenty of good ideas will not be showed in the campaign since they wont work at all. I even borrow ideas from other games, books, movies and so on.
I have gotten numerous of comments regarding the atmosphere on the first map, felt creepy, uneasy and so on. I do not feel the same thing since i am working on this.






Going out at 5-6 am when it is really foggy (gotta be lucky), watching movies, series or playing games gives me an understanding how it felt. Trying to recreate it is even harder.











What about these less "normal" ideas i get at times.....if i tell you i would creep you out...seriously...not kidding.


 So, when i have these ideas that are actually...normal...they might not work at all, so i expand the idea even further on to the point that it works in L4D's gameplay. Yes, since this is L4D(2) and i also want to keep that while having the theme of the Silent Hill Universe, it kind of holding me back of things i want to include. That is not necessarily a bad thing, learns me to adapt.

Another thing that is very difficult so far for me is, the soundtrack. Where should i put "Drops of Silence"? "Remodeling" is a nightmare for me. I have 656 MB, 204 files that i can use. Great! I might end up using 1/6 of it in the end, who knows.
Figuring out the soundtrack where and when takes the longest time at the moment. I run around the maps with Winamp on and try to listen my way so it feels right.
"Rain of Blass Petals" was the intro song on the first map. When i heard that, i knew i had the intro song in my hand, finding a jackpot like that is rare....no....very rare.
 That's another thing that some kinda complained about on the first map, the lack of SH soundtrack. It was intended to be like that, silence can also be one form of music. I also have music files here that has nothing to do with the SH universe at all, but i am going to use them in one way or another.
It all comes down to what you see, encounter and what i want you to feel during that moment.

  Preview of the folder at the moment.



Wanna know the ending of the campaign soundtrack wise?
 After listening to that you might think...."might not work", which is understandable
because of the lack of knowing how the campaign ends, once you do, you might agree (or continue disagree with me) with me later on.



















Had to copy over the other half of the map again since i stumble across a weird performance issue. Wont be long until i can release this once i create the nav mesh again and include all the custom stuff i have. There are also a slight stutter still i need to get rid of.....water is usually the bad boy in this case.

That's all for now.

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