Sunday, July 31, 2011

Going smooth.

Things are slow but moving forward (playing on the PS3), i analyzed the first map nav mesh and yes it works...what did you think would happened? There's no ladders in this campaign.
Continued creating new textures of course and cleaning up things.


Everything is old here.

New ceiling texture.

New door, floor and wall texture.

Closer look at the wall and the new box texture (non breakable one).




Its like night and day and reminds me of the game a hell a lot more now.





In-game shots, lighting might change.


Let me know what your thoughts are.



Once again, not a single light entity has been used, except one or two light_spots.
This is how its done.




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