Friday, April 22, 2011

Boomer and his Nurse....oh dear. (Added more pictures)


The Boomer is based on the Insane Cancer from Silent Hill 3 and so far he was the most difficult one to reskin compare to what i have done so far.



Insane Cancer







Well, the Boomette is base on the Demon Nurse from Silent Hill 3...i think you figured that out already.

Boomette



Demon Nurse

Wednesday, April 20, 2011

Jockey got himself a face lift. (Added more pictures)

I planned to give every Special Infected a custom skin. Jockey is next in line.
Minor mistakes that needs to be corrected. This guy is supposed to look kinda out of place despite having the same overall theme like the other reskins (Tank and Witch) that i did before .




I had the "Slurper" in mind when i made the texture, but there is also the "Closer" and the "Numbbody" in there as well.




Slurper





Closer




Numbbody


Saturday, April 16, 2011

The new Tank skin and Trees for you all.

As curious as i was, i had to see how the skin i put so much time into, how it might looked like in the actual game. The actual model still has to be compiled. What i can say though is that, i like what i saw.

(This is the Pyramid Tank you saw in the earlier post from the 3D modeling software, the skin at least )
(Ignore the overlay by the way)


And now i present to you....Trees!
I chased for pine trees and what not to replace them with the Vanilla props. Now, some of these are actually The Vanilla props today.

(Take a closer look at the pictures with the Tank in it, in this post yes and now compare them to the ones below)


Aaaaaannnddd the bug reports that has been reported so far are fixed (invisible walls has something like a rock, fallen tree or bushes to indicate an invisible wall)  and i added more supplies that spawn more random. 
The weapons are moved to a different location= you get them a little earlier, plus you can find Tier 2 (very random) on this map as well.
 Because of this, i believe that the Director will give you a much harder time...then usual...on expert (i hate you)

Saturday, April 9, 2011

You do not want to get a kiss from this one.....trust me.

I decided to reskin the Witch, i personally didn't get frightened when i saw her in the L4D games.


Now, i did get chills down my spine when i saw her in this state.





Now i took snapshots while i shot a bullet.
All of these shots were from the second map where you will experience the alternate world.




This is from the "Normal World"
This is all for now.

Wednesday, April 6, 2011

These maps i always show you all the time..... (EDITED MORE PICS)

This time though, i am working on something different.






I call him........















Wait for it.........
























Pyramid Head on steroids! Pyramid Tank! Hell yea!
















But where is he?!






























 There he is!
























(OLD Pyramid Tank)
The skin texture is standard L4D2 (from the DLC) and this is nowhere complete :) (i got help from my brother of course With Everything That Concerns Modeling )
 (Learning Autodesk Maya....the funny thing is that Maya is easier to learn then learning XSI)


More sexy screenies from this guy.

He will not be able to use the Great Knife because it looks so stupid when he actually does.... 
and he might look different when i actually got the new skin texture and more stuff attached on him.



New pics.
Oh look at that, love those shorts and i want a pair as well. Recolored the wrist bands also.

Meh, let's see how he looks like when i can export him properly for source so we can see
him with the color correction later.



Sunday, April 3, 2011

The Beta is out.

The Beta is out and i hope you enjoy it, or like someone random came in and called it primitive mapping (skills even i think) when people loved the map.

Quoting myself "a download link would be nice"




 This particular level is pretty much straight forward L4D2 style of game play with some from the Silent Hills universe.

Saturday, April 2, 2011

Smallest update ever so far.

I think you get the idea.









I got custom models (props) to work without using bspzip, the problem then is that the models will not have any kind of collision physics (PHY file). I can definitive live with that since i use clip brushes instead.
Hold on though, there is only one map (so far) and i think you guys know why.

Now i need to triple check if i got all the Assets in this campaign for this map to work at 101%.