Sunday, April 3, 2011

The Beta is out.

The Beta is out and i hope you enjoy it, or like someone random came in and called it primitive mapping (skills even i think) when people loved the map.

Quoting myself "a download link would be nice"




 This particular level is pretty much straight forward L4D2 style of game play with some from the Silent Hills universe.

7 comments:

  1. I came, I saw, I dled, I killed zombies!!! Good day.

    Minuses.
    Theres some bugs. Sometimes the map starts without pistols in hand. When this happens the tank won't usually die at the door but comes into the dead end and kills everyone :(.

    Theres one barricaded door after the bridge that can be smashed in and theres a corridor behind it that leads nowhere but you can fall outside the map at the end.

    Plusses
    The SH vibe has been captured really well, that office building gave me the creeps like playing SH3 did. Great job with the sounds. Very accurate starting area from SH2. I wonder how did you get the fences and everything so spot on.

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  2. Oh yeah, the Intro movie is pretty awesome. Played again just to see it. Feels like a 80s horror movie with the red font.

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  3. OMG, i can't believe it, beta has been already done...cool)

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  4. Btw, i think it would be better if more fog will be added, imho.

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  5. It's because you see the fog far away, but do not see it in front of yourself. And if you can't feel touch of the fog, the atmosphere is changing. You know, in Silent Hill 2 you were in the very midst of the fog. I am very liked this feeling when the fog was flowing around you slowly. It was important thing wich made an atmosphere of SH2 so memorizable.

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  6. Dante: There is a limit on how much i can use of the smoke_volume that gives the effect as you described.
    I rather scatter around the effect at different places then put all of it at one place.
    I admit i was major disappointed when i noticed the limit of the entity.

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