Saturday, September 3, 2011

Update 5 and pictures.

I uploaded a new video on youtube which includes the fourth map that is finished, one problem needs to be addressed and then its fine.

As usual i show you the work in progress on things, bird like view pictures and so on.





This is the only "func_elevator" i used, the other platforms are "func_door" entitys.
Why? Look what needs to be done on this picture above and not everything in this picture is included either. Then compare that to having one single entity to the same thing. 
The only thing that helps using the "func_elevator" entity is that it will tell the bots that they should get on that if you have marked a certain attribute on that particular nav square, which i remember now that i forgot to do.

You should recognize this technique by now.

The wheels lacks detail, i know.


To save time, i used textures that i already have.









If you are familiar with the game, you know that the first three resupply areas looks Identical, that's for a reason though.
Since we don't have a 60 sec limit this time, i can modify the layout a bit and change the overall look of it.
The first resupply is identical to the game, the second is a little modified and the third looks like the pictures below.






If you are on a low end pc, or a laptop that is not really up to speed, i have two pictures that are taken on the Med. Lab Level, this will tell you how it might look like on "Very High" and "Very Low" settings, how much different it actually could look.






The video of course

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