Tuesday, May 31, 2011

Rant ( some shit are getting old fast ) and pictures.

/Rant on

 I don't know what the hell L4D2's problem is when it comes to the nav mesh, the ladders to be precise.
 There is NOTHING blocking the path (props or brushes) so there shouldn't be a fucking problem in the first place. Removing the ladder prop, adjusting the brush itself, place the ladder texture on top and bottom faces, rebuild the ladder nav and remove the "func_ladder" entity.....nothing worked, NOTHING worked.

For L4D1, this was never a problem which the SH campaign is the proof of it. I WISH VALVE would fucking stop BREAKING things that WORKED BEFORE....this shit is getting old. Now i have to rebuild some areas that has ladders....half broken game. For your information, i had this problem since day 1, over a year ago.


 The irony is that THIS LADDER works according to the nav_trouble bla bla, but not the other one that has NOTHING surrounding the area with compared to this one. Unbelievable....

/Rant off








I took the good old sewer area from Silent Hill 1 and freshen up a little.
These pictures are old.














I took pictures outside for the sidewalk for once, and here are the results.
Minor adjustments and then they are done.

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